An immensely powerful synth 20 years in the making, combining wavetable, virtual analog, granular and sampling in one inspiring instrument. This is Pigments, and it’s going to change the way you make music forever.
Pigments offers hundreds of master-crafted preset sounds for you to explore, enjoy, and personalize.
To give you the best range of sounds to represent the awesome power of Pigments, we scoured the globe for the most adventurous, experimental, and down-right cool sound designers around. Trailer sound design masters to sample pack geniuses, highly respected recording artists to pioneering modular synthesists. They’ve all been busy making totally unique, massively exciting sounds just for you.
On this page, you can read - in their own words - what our sound designers thought about Pigments, its workflow, how they approached their sound design, and a little bit about their favorite patch.
The mastermind behind the Kinetic Metal and Kinetic Toys Kontakt instruments, and sound designer for Absynth, Massive, FM8, and Reaktor, Savage is a highly respected, superbly talented audio artist.
Clément Bastiat is a musician and mastering engineer. Starting out on violin at age 5, Clément became heavily involved in electronic music. He creates new and unusual sounds for his dark psytrance project Cubic Spline, and applies his golden ears and sonic vision at Storm Mastering.
Emmy-nominated composer Jörg Hüttner bought his first synth at 15, inspired by Depeche Mode and Jean-Michel Jarre. In the late 90s and 2000s he created lots of sounds for synth manufacturers, before moving to LA in 2007 to pursue a career in film music. He’s worked on “50 Shades of Grey”, “Independence Day: Resurgence” and Netflix’s “How It Ends”, and many more. A few of his latest projects include promo spots for NBC and a new trailer album for 2019.
Klaus Baetz is an audio engineer, sound designer and author for the german Sound & Recording magazine. Since he got a Telefunken cassette recorder as a child in the 80s he’s been hooked on recording all kinds of weird noises, and found his synth-inspiration through the Techno and Dance scenes of the 90s. Nowadays he creates instruments and libraries for different platforms and companies, like Arturia, Native Instruments, Sample Logic, Galaxy Instruments, Bechstein and UJam.
A sound designer and music producer based in the UK, Pike’s current focus is on sample pack production, instrument design, preset design, beta testing and creating wavetables for various companies including Arturia, Novation & Loopmasters. In recent years, he’s been helping to develop and run “The Jumblies Project”, an inclusive interactive arts and education project in collaboration with a local SEN college.
Composer and sound designer, always focusing on Hybrid Music. His music describes an imaginative balance between synthetic and orchestral sounds with a Cinematic/Trailer mood. By making music since he's 4, he discovered a true passion for it. After finishing studying music at a music school as a saxophonist, he became music composer and sound designer, and since then he never looked back. His music is characterized by a creative blend of Accoustic and Electronics sounds.
An intrepid audio explorer, Maxime has been collaborating with Arturia, designing sounds, and releasing music for over a decade. One of his most recent, and most ambitious projects was to create a sonic experience intended to be played on a spatial, 24.4HP multi-speaker system. It tells the story of a trip to the sea, it's the beginning of a close collaboration with researchers from the CNRS Brest, who study the impact of sound on the seabed and the melting of the sea ice in Antarctica. A first residence in their premises is planned in December.
Mord Fustang is a musician, producer, and video game maniac. Seriously engaged with music since the age of 8 having started with classical piano lessons. Today, he plays around with all kinds of synths, guitars, and other instruments. He has just released his third album, and is currently working on sound design for some unannounced video game related projects.
Solidtrax is a producer and sound design duo from The Netherlands, formed by Bastiaan Barth and Menno Hoomans. Their passion for synthesizers and computer music dates back to the early 90's. In 2014 they landed their first big sound design project for u-he, followed by assignments for other companies like Roland, Propellerheads, Bitwig, Cableguys, Kilohearts and Arturia. Since 2017, sound design has become a full time profession for Solidtrax.
Starcadian is a mysterious, independent visual and audio artist, currently based in Brooklyn, New York. He’s been making what he calls 'ear movies' since 2011, combining electronic music with fantasy soundtracks, bound together by a narrative mythology catalogued in his music videos. Every album he creates is based on a feature-length script, building off of, and tied to the previous releases. He direct the videos along with his frequent collaborators, and produces all the visual effects.
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